The Evolution of Speed:

TOYOTA SUPRA

Visualizing performance, one polygon at a time

This project began as a standard 3D model found on Sketchfab, but my 'Racer's Eye' needed more. I completely remodelled the mesh in 3ds Max to optimize the poly flow and push the realism of the curves.

Over time, this 'fun stuff' evolved into a comprehensive study of the GT300 specification. Rendered in FStorm for that gritty, trackside realism.

Proof that in 3D—just like in racing—the difference is in the details.